Actually it's all in steam_api.dll which calls function for checking if game ran from steam or not. I use osmos demo and i am using steam_api.dll from parovoz 174 steam_api.dll.
So i am running it with or without steam. Don't use ZG or TMNF. And if you are running another demo for e.g i use osmos demo i rename iw4mp.exe to osmosdemo.exe and then i play game. But i am facing same issue like all other's.
I can't host with new v3 175 file so i am using good old official parovoz 175 crack with 174 steam_api.dll. And i can be host with friend's list offline with no ingame steam community.
I hosted games for like 6 hours & I ran game from steam. As long as i am host ppl can play with me longer matches without any issue. V3 has bugs so i prefer offline trick and try to join cracked host or be a host.
plss tell me what to do i get steam must be running to play this game
ReplyDeleteActually it's all in steam_api.dll which calls function for checking if game ran from steam or not. I use osmos demo and i am using steam_api.dll from parovoz 174 steam_api.dll.
ReplyDeleteSo i am running it with or without steam. Don't use ZG or TMNF. And if you are running another demo for e.g i use osmos demo i rename iw4mp.exe to osmosdemo.exe and then i play game. But i am facing same issue like all other's.
I can't host with new v3 175 file so i am using good old official parovoz 175 crack with 174 steam_api.dll. And i can be host with friend's list offline with no ingame steam community.
I hosted games for like 6 hours & I ran game from steam. As long as i am host ppl can play with me longer matches without any issue. V3 has bugs so i prefer offline trick and try to join cracked host or be a host.
can you tell me what are the custom names of the maps(example...brecourt=wasteland)
ReplyDeletemp_afghan //Afghan
ReplyDeletemp_boneyard //Scrapyard
mp_brecourt //Wasteland
mp_checkpoint //karachi
mp_derail // Derail
mp_estate //Estate
mp_favela // Favela
mp_highrise //Highrise
mp_invasion // Invasion
mp_nightshift //Skidrow
mp_quarry //Quarry
mp_rundown //Rundown
mp_rust //Rust
mp_subbase //Subbase
mp_terminal //Terminal
mp_underpass //Underpass